visitor@site:~$
cat ./about.txt
About
I build audio systems, interactive experiences, and real-time tools for games and XR. My work lives at the intersection of audio engineering, systems programming, and creative technology.
professionally, I've shipped titles including God of War Ragnarök at Santa Monica Studio and Asgard's Wrath 2 at Sanzaru Games / Meta — working across runtime audio, haptics, narrative, ui runtime systems and tool pipelines.
outside of work, I like making music, build audio-reactive experiments and workout. I hold two MFAs from CalArts — one in Experimental Sound Practices and one in Art & Technology.
## experience
- Meta (Sanzaru Games) — Tech Lead Manager(Audio, Narrative, UI) (2022–2026)
- Santa Monica Studio — Technical Sound Designer / Tools Programmer (2019–2022)
## education
- California Institute of the Arts — MFA Art & Technology (2019)
- California Institute of the Arts — MFA Experimental Sound Practices (2017)
- University of Virginia — BA Music, minor in Statistics (2015)
## speaking
- Audio Engineering Society (2024)
- Game Sound Conference (2019, 2023, 2024)
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